Bind is a 2D Minimalistic take on Sokoban puzzle, where the player doesn’t push boxes but sticks to them.
I tried providing clear and immediate feedback to the players about their actions. with both visual and audio cues.
Level design for this one was simple yet challenging, introducing the same mechanics in more interesting ways.
I used only few colors to ensure readability and this enhanced the gameplay experience rather than detracting from it.
The game is playable on itch.io (here).